head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic arcade rail-shooter piloting a futuristic starfighter.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.
Galaxy Force leans Execution (Pure Mechanics); Getting Over It with Bennett Foddy leans Execution (Pure Mechanics).
Getting Over It with Bennett Foddy leans a little harder on execution, though the gap is small.
Galaxy Force
precise flight-shooting reflex control
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Galaxy Force
no opponent, scripted arcade enemies
Getting Over It with Bennett Foddy
The mountain never adapts
Galaxy Force leans a little harder on variance, though the gap is small.
Galaxy Force
minimal randomness, fixed encounters
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Galaxy Force
pattern memorization and route optimization
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.