head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A physics brawler where reading opponent momentum and executing grabs against chaotic ragdoll physics determines survival.

Execution · Competitive PvP
Wrestling crude controls to land specials while outguessing a human opponent.
Gang Beasts leans Execution (Pure Mechanics); Street Fighter leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gang Beasts
Wobbly physics combat requires precise grab and throw timing
Street Fighter
Notoriously stiff inputs make landing specials the real fight
Street Fighter leans a little harder on reads, though the gap is small.
Gang Beasts
Reading human opponent momentum and intent is constant
Street Fighter
Human versus rounds still reward bait and punish
Gang Beasts leans a little harder on variance, though the gap is small.
Gang Beasts
Physics chaos introduces run-level unpredictability
Street Fighter
Nothing hidden between two visible fighters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gang Beasts
Very limited solvable systems in this format
Street Fighter
Tiny moveset leaves little system to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.