head to head
Gang Beasts asks more than WWF: Super Wrestlemania, and the gap is execution.

Execution · Pure Mechanics
A physics brawler where reading opponent momentum and executing grabs against chaotic ragdoll physics determines survival.

Execution · Competitive PvP
An arcade wrestling game testing grapple timing and reading opponent moves.
Gang Beasts leans Execution (Pure Mechanics); WWF: Super Wrestlemania leans Execution (Competitive PvP).
Gang Beasts leans clearly harder on execution.
Gang Beasts
Wobbly physics combat requires precise grab and throw timing
WWF: Super Wrestlemania
Grapple and move timing drive matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gang Beasts
Reading human opponent momentum and intent is constant
WWF: Super Wrestlemania
Human opponents allow reading grapple attempts
WWF: Super Wrestlemania leans a little harder on variance, though the gap is small.
Gang Beasts
Physics chaos introduces run-level unpredictability
WWF: Super Wrestlemania
Some randomness in move success
WWF: Super Wrestlemania leans a little harder on optimization, though the gap is small.
Gang Beasts
Very limited solvable systems in this format
WWF: Super Wrestlemania
Move knowledge and stamina give modest edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.