head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A cover-based shooter where precise aim and positioning against human or AI opponents dominates.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.
Gears of War: Judgment leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Gears of War: Judgment leans a little harder on execution, though the gap is small.
Gears of War: Judgment
aim and cover timing decide fights
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Gears of War: Judgment leans a little harder on reads, though the gap is small.
Gears of War: Judgment
predicting human opponents in PvP
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War: Judgment
weapon spawns and drops vary
Kid Icarus: Uprising
Weapon drops are randomised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War: Judgment
cover positioning and loadouts solvable
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.