head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.
Optimization · Practiced Mastery
A co-op action RPG where artifact RNG and elemental build optimisation are the core long-term challenges.

Execution · Practiced Mastery
A brutally resource-scarce survival game that rewards upgrade planning and precise gunplay equally.
Genshin Impact leans Optimization (Practiced Mastery); The Evil Within leans Execution (Practiced Mastery).
The Evil Within leans a little harder on execution, though the gap is small.
Genshin Impact
Spiral Abyss time trials demand precise rotation and dodge timing
The Evil Within
Precise shooting and crafting under scarce resources demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Genshin Impact
PvE entirely; no human opponent to model
The Evil Within
Haunted follow fixed behaviours; Ruvik is a scripted trigger
Genshin Impact leans a little harder on variance, though the gap is small.
Genshin Impact
Gacha banner pulls and artifact substats are high-variance systems
The Evil Within
Chest contents and drop tables have minor variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Genshin Impact
Elemental reaction builds and team compositions are exhaustively solved
The Evil Within
Upgrade tree, bottle routing and enemy-avoid sequencing are deeply optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.