head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
A rhythm game testing pure input accuracy across one band's fixed setlist.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Green Day: Rock Band leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Green Day: Rock Band
Hitting note highways accurately is literally the entire game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
The mountain never adapts
Green Day: Rock Band
Charts never react to the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Green Day: Rock Band
Every chart is fixed and fully visible
Getting Over It with Bennett Foddy leans a little harder on optimization, though the gap is small.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Green Day: Rock Band
Star-power activation points add a thin strategy layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.