head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
A punishing momentum-control climber testing precise pogo-stick execution.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Pogostuck: Rage With Your Friends leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Pogostuck: Rage With Your Friends
Brutally precise pogo momentum control decides every climb
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
The mountain never adapts
Pogostuck: Rage With Your Friends
Solo - other players don't oppose you
Pogostuck: Rage With Your Friends leans a little harder on variance, though the gap is small.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Pogostuck: Rage With Your Friends
Physics are deterministic, nothing random
Pogostuck: Rage With Your Friends leans a little harder on optimization, though the gap is small.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Pogostuck: Rage With Your Friends
Learning the optimal route up the mountain rewards mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.