head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
The full-band rhythm game whose setlist and feel made it the genre's high-water mark.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Rock Band 2 leans Execution (Pure Mechanics).
Getting Over It with Bennett Foddy leans a little harder on execution, though the gap is small.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Rock Band 2
Guitar, drum, and vocal accuracy on expert charts
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
The mountain never adapts
Rock Band 2
Charts never respond
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Rock Band 2
Fixed setlist charts
Rock Band 2 leans a little harder on optimization, though the gap is small.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Rock Band 2
Overdrive activation paths decide leaderboard scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.