head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
Pure motor control - landing physics-driven tricks with no assists.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Skater XL leans Execution (Pure Mechanics).
Getting Over It with Bennett Foddy leans a little harder on execution, though the gap is small.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Skater XL
Dual-stick physics tricks demand real motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
The mountain never adapts
Skater XL
No opponent in a sandbox
Skater XL leans a little harder on variance, though the gap is small.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Skater XL
Physics are deterministic; spots are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Skater XL
Line planning and trick selection sit under the hands
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.