head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
A button-mashing arcade sports game featuring track and field events.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Track & Field II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Track & Field II
Button-mashing speed and timing define every event.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
The mountain never adapts
Track & Field II
No opponent to out-predict, purely solo performance.
Track & Field II leans a little harder on variance, though the gap is small.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Track & Field II
Minimal randomness in event outcomes.
Getting Over It with Bennett Foddy leans a little harder on optimization, though the gap is small.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Track & Field II
Little strategy beyond raw execution speed.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.