head to head
Ghost of Tsushima: Director's CutvsGod of War
Ghost of Tsushima: Director's Cut leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Ghost of Tsushima: Director's CutGod of War
Axis by axis
Execution6 vs 7
God of War leans harder on execution: Combo timing, dodges, and QTEs set the bar
Reads1 vs 0
Ghost of Tsushima: Director's Cut leans harder on reads: Enemies telegraph from fixed scripts, never model you
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

