head to head
Ghost of Tsushima: Director's CutvsGod of War Ragnarok
Ghost of Tsushima: Director's Cut leans Execution (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
Ghost of Tsushima: Director's CutGod of War Ragnarok
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

