head to head

Ghost of Tsushima cover artvsKid Icarus: Uprising cover art

Ghost of TsushimavsKid Icarus: Uprising

Ghost of Tsushima leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION6 /10
Ghost of TsushimaKid Icarus: Uprising

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads1 vs 3

Kid Icarus: Uprising leans harder on reads: Multiplayer Light vs Dark adds human opposition

Variance1 vs 2

Kid Icarus: Uprising leans harder on variance: Weapon drops are randomised

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Ghost of Tsushima

full breakdown

Kid Icarus: Uprising