head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A twin-stick shooter about aiming and matching weapons to scripted ghost waves.

Execution · Pure Mechanics
Open-world racer where banking risky speedpoints against human cops drives the tension.
Ghostbusters: Sanctum of Slime leans Execution (Practiced Mastery); Need for Speed: Rivals leans Execution (Pure Mechanics).
Need for Speed: Rivals leans a little harder on execution, though the gap is small.
Ghostbusters: Sanctum of Slime
Twin-stick aiming and dodging lead the combat
Need for Speed: Rivals
Open-road control with pursuit tech timing
Need for Speed: Rivals leans a little harder on reads, though the gap is small.
Ghostbusters: Sanctum of Slime
Ghost enemies follow scripted patterns, not adapting
Need for Speed: Rivals
AllDrive mixes human cops and racers in
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostbusters: Sanctum of Slime
Enemy spawns and color-matching add some chaos
Need for Speed: Rivals
Dynamic open-world encounters and weather
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostbusters: Sanctum of Slime
Matching weapon colors to enemies rewards planning
Need for Speed: Rivals
Risk-versus-bank speedpoint economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.