head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.

Execution · Practiced Mastery
Hornet's faster, harder metroidvania sequel built on acrobatic execution.
Ghostrunner leans Execution (Pure Mechanics); Hollow Knight: Silksong leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Hollow Knight: Silksong
Faster, harsher boss patterns demand sharper inputs
Hollow Knight: Silksong leans a little harder on reads, though the gap is small.
Ghostrunner
Enemy placements are fixed
Hollow Knight: Silksong
Enemies are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Deterministic levels
Hollow Knight: Silksong
Secrets and routes hidden on first run
Hollow Knight: Silksong leans a little harder on optimization, though the gap is small.
Ghostrunner
Route planning and enemy-order solutions define fast clears
Hollow Knight: Silksong
Tool builds and pattern mastery convert practice to wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.