head to head
GhostrunnervsSin and Punishment
Ghostrunner leans Execution (Pure Mechanics); Sin and Punishment leans Execution (Pure Mechanics).
GhostrunnerSin and Punishment
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
Ghostrunner leans harder on optimization: Route planning and enemy-order solutions define fast clears
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

