head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Optimization · Practiced Mastery
Zelda-flavored musou about juggling battlefield objectives while mowing hordes.
God of War (2005) leans Execution (Practiced Mastery); Hyrule Warriors leans Optimization (Practiced Mastery).
God of War (2005) leans a little harder on execution, though the gap is small.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Hyrule Warriors
Combo strings and weak-point gauge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Mythic bosses run scripted phases
Hyrule Warriors
Enemy hordes are mindless and scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Hyrule Warriors
Minor drop and mission randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Hyrule Warriors
Keep management, character builds, and map priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.