head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Spectacle hack-and-slash where reflexes and combo flow drive every fight.

Execution · Practiced Mastery
A black-and-white cinematic samurai side-scroller built on parry-timing duels.
God of War III leans Execution (Pure Mechanics); Trek to Yomi leans Execution (Practiced Mastery).
God of War III leans a little harder on execution, though the gap is small.
God of War III
Combo execution and QTE timing carry combat.
Trek to Yomi
Parry and counter timing carries every duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Bosses fully scripted spectacle.
Trek to Yomi
Enemies follow scripted attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Almost no randomness.
Trek to Yomi
Linear cinematic encounters, nothing hidden
Trek to Yomi leans a little harder on optimization, though the gap is small.
God of War III
Upgrade paths short and obvious.
Trek to Yomi
Learning combos and enemy patterns is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.