head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Execution · Practiced Mastery
Spacing and crowd-control execution against fully scripted enemy waves.
God of War Ragnarok leans Execution (Practiced Mastery); Golden Axe III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Parry timing and combo execution in combat
Golden Axe III
Spacing, crowd control and attack timing carry every fight
God of War Ragnarok leans a little harder on reads, though the gap is small.
God of War Ragnarok
Bosses use fixed movesets
Golden Axe III
Enemies use fixed patterns, never modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Negligible randomness
Golden Axe III
Enemy waves are scripted and memorable
God of War Ragnarok leans a little harder on optimization, though the gap is small.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Golden Axe III
Route choices and enemy-pattern knowledge trivialise repeat runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.