head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Optimization · Practiced Mastery
Zelda-flavored musou about juggling battlefield objectives while mowing hordes.
God of War Ragnarok leans Execution (Practiced Mastery); Hyrule Warriors leans Optimization (Practiced Mastery).
God of War Ragnarok leans a little harder on execution, though the gap is small.
God of War Ragnarok
Parry timing and combo execution in combat
Hyrule Warriors
Combo strings and weak-point gauge timing
God of War Ragnarok leans a little harder on reads, though the gap is small.
God of War Ragnarok
Bosses use fixed movesets
Hyrule Warriors
Enemy hordes are mindless and scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Negligible randomness
Hyrule Warriors
Minor drop and mission randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Hyrule Warriors
Keep management, character builds, and map priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.