head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Execution · Practiced Mastery
A sharpened medieval sim-RPG balancing sword timing with skill planning.
God of War Ragnarok leans Execution (Practiced Mastery); Kingdom Come: Deliverance II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Parry timing and combo execution in combat
Kingdom Come: Deliverance II
Refined directional combat, demanding inputs
Kingdom Come: Deliverance II leans a little harder on reads, though the gap is small.
God of War Ragnarok
Bosses use fixed movesets
Kingdom Come: Deliverance II
Enemy AI somewhat reactive
Kingdom Come: Deliverance II leans a little harder on variance, though the gap is small.
God of War Ragnarok
Negligible randomness
Kingdom Come: Deliverance II
Skill check rolls under hood
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Kingdom Come: Deliverance II
Skill, alchemy, and gear routing matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.