head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Execution · Practiced Mastery
Dual-world soulslike where boss patterns are studied, not outsmarted.
God of War Ragnarok leans Execution (Practiced Mastery); Lords of the Fallen leans Execution (Practiced Mastery).
Lords of the Fallen leans a little harder on execution, though the gap is small.
God of War Ragnarok
Parry timing and combo execution in combat
Lords of the Fallen
Dodge timing and stamina discipline against bosses
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Bosses use fixed movesets
Lords of the Fallen
Bosses are scripted movesets, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Negligible randomness
Lords of the Fallen
Layouts and drops mostly fixed
Lords of the Fallen leans a little harder on optimization, though the gap is small.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Lords of the Fallen
Builds, lamp routing, and moveset memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.