head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.
God of War Ragnarok leans Execution (Practiced Mastery); Resident Evil Village leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Parry timing and combo execution in combat
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Bosses use fixed movesets
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
Resident Evil Village leans a little harder on variance, though the gap is small.
God of War Ragnarok
Negligible randomness
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
Resident Evil Village leans a little harder on optimization, though the gap is small.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.