head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Execution · Practiced Mastery
A combo-driven action RPG where managing the Break Soul economy through scripted enemy encounters is the central test.
God of War Ragnarok leans Execution (Practiced Mastery); Tales of Berseria leans Execution (Practiced Mastery).
Tales of Berseria leans a little harder on execution, though the gap is small.
God of War Ragnarok
Parry timing and combo execution in combat
Tales of Berseria
Break Soul chains and timing under Break Soul economy demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Bosses use fixed movesets
Tales of Berseria
All enemies use fixed attack scripts; no adaptive component
Tales of Berseria leans a little harder on variance, though the gap is small.
God of War Ragnarok
Negligible randomness
Tales of Berseria
Random drops matter for gear progression but rarely alter fights
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Build choices and moveset mastery solve bosses
Tales of Berseria
Soul Gauge and Break Soul management form the optimisation layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.