head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
Dual-world soulslike where boss patterns are studied, not outsmarted.
God of War leans Execution (Practiced Mastery); Lords of the Fallen leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Combo timing, dodges, and QTEs set the bar
Lords of the Fallen
Dodge timing and stamina discipline against bosses
Lords of the Fallen leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
Lords of the Fallen
Bosses are scripted movesets, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Lords of the Fallen
Layouts and drops mostly fixed
Lords of the Fallen leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
Lords of the Fallen
Builds, lamp routing, and moveset memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.