head to head
God of WarvsProject Wingman
God of War leans Execution (Practiced Mastery); Project Wingman leans Execution (Practiced Mastery).
God of WarProject Wingman
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Project Wingman leans harder on variance: Fixed missions; conquest mode adds light randomness.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

