head to head
God of WarvsStrider (2014)
God of War leans Execution (Practiced Mastery); Strider (2014) leans Execution (Practiced Mastery).
God of WarStrider (2014)
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Strider (2014) leans harder on reads: Scripted enemies and set-piece bosses
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
God of War leans harder on optimization: Learning movesets, upgrades, and puzzles is the other half
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

