head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
A speed-focused reboot where Hiryu carves through a metroidvania Kazakh City nonstop.
God of War leans Execution (Practiced Mastery); Strider (2014) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Combo timing, dodges, and QTEs set the bar
Strider (2014)
Relentless slash-dash mobility and reflex combat
Strider (2014) leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
Strider (2014)
Scripted enemies and set-piece bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Strider (2014)
Fixed world, minor secret hunting
God of War leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
Strider (2014)
Upgrade routing and boss pattern learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.