head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
God of War leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
God of War leans a little harder on execution, though the gap is small.
God of War
Combo timing, dodges, and QTEs set the bar
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Last of Us Part II leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
The Last of Us Part II
Smarter AI still runs mappable search scripts
The Last of Us Part II leans a little harder on variance, though the gap is small.
God of War
Encounters are essentially deterministic
The Last of Us Part II
First-encounter unknowns only
God of War leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.