head to head
God of WarvsTony Hawk's Underground
God of War leans Execution (Practiced Mastery); Tony Hawk's Underground leans Execution (Practiced Mastery).
God of WarTony Hawk's Underground
Axis by axis
Execution7 vs 8
Tony Hawk's Underground leans harder on execution: Combos plus off-board tricks keep the input ceiling high
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
God of War leans harder on variance: Encounters are essentially deterministic
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

