head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
Methodical dungeon mapping and puzzle-solving with token real-time combat.
Gothic II leans Optimization (Pure Optimization); Stonekeep leans Optimization (Pure Optimization).
Gothic II leans a little harder on execution, though the gap is small.
Gothic II
Directional melee timing against tough fauna
Stonekeep
Real-time mouse swings need only basic timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Stonekeep
Dungeon denizens follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
First-run surprises until the island is mapped
Stonekeep
Unmapped corridors and secrets are scripted-but-unknown
Gothic II leans a little harder on optimization, though the gap is small.
Gothic II
Strict learning-point economy rewards ruthless planning
Stonekeep
Mapping, rune magic and inventory puzzles are the real test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.