head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Methodical dungeon mapping and puzzle-solving with token real-time combat.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Stonekeep leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Stonekeep
Real-time mouse swings need only basic timing
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Stonekeep
Dungeon denizens follow fixed scripts
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Stonekeep leans a little harder on variance, though the gap is small.
Stonekeep
Unmapped corridors and secrets are scripted-but-unknown
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Stonekeep
Mapping, rune magic and inventory puzzles are the real test
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.