head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto: San Andreas demands more optimization; Michael Jackson's Moonwalker demands more execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
A pattern-memorisation beat 'em up with light search-and-rescue routing.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Michael Jackson's Moonwalker leans Execution (Practiced Mastery).
Michael Jackson's Moonwalker leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Michael Jackson's Moonwalker
Dodging and dance-attack timing carry each stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Michael Jackson's Moonwalker
Enemies follow simple fixed patterns
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Michael Jackson's Moonwalker
Child locations vary slightly per playthrough
Grand Theft Auto: San Andreas leans clearly harder on optimization.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Michael Jackson's Moonwalker
Memorising rescue spots and enemy placements solves levels
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.