head to head
Neither is simply harder - they are hard in different places. Michael Jackson's Moonwalker demands more execution; The Witcher 3: Wild Hunt demands more optimization.

Execution · Practiced Mastery
A pattern-memorisation beat 'em up with light search-and-rescue routing.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Michael Jackson's Moonwalker leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Michael Jackson's Moonwalker leans clearly harder on execution.
Michael Jackson's Moonwalker
Dodging and dance-attack timing carry each stage
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Michael Jackson's Moonwalker
Enemies follow simple fixed patterns
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Michael Jackson's Moonwalker
Child locations vary slightly per playthrough
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans clearly harder on optimization.
Michael Jackson's Moonwalker
Memorising rescue spots and enemy placements solves levels
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.