head to head
Grand Theft Auto V asks more than Michael Jackson's Moonwalker, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A pattern-memorisation beat 'em up with light search-and-rescue routing.
Grand Theft Auto V leans Execution (Practiced Mastery); Michael Jackson's Moonwalker leans Execution (Practiced Mastery).
Michael Jackson's Moonwalker leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Michael Jackson's Moonwalker
Dodging and dance-attack timing carry each stage
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Michael Jackson's Moonwalker
Enemies follow simple fixed patterns
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Michael Jackson's Moonwalker
Child locations vary slightly per playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
Michael Jackson's Moonwalker
Memorising rescue spots and enemy placements solves levels
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.