head to head
Grand Theft Auto V asks more than Star Wars Episode I: The Phantom Menace, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
Working through scripted movie levels where route knowledge outweighs reflexes.
Grand Theft Auto V leans Execution (Practiced Mastery); Star Wars Episode I: The Phantom Menace leans Optimization (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Star Wars Episode I: The Phantom Menace
Clunky saber combat and platforming ask modest precision
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Star Wars Episode I: The Phantom Menace
Enemies follow simple fixed scripts
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Star Wars Episode I: The Phantom Menace
Level layouts are fixed and quickly learned
Star Wars Episode I: The Phantom Menace leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Star Wars Episode I: The Phantom Menace
Knowing dialogue paths and level routes carries the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.