head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Pre-solving battles through ship design and deployment, then watching the answer play out.

Optimization · Pure Optimization
Grand strategy wargame mixing turn-based empire play with real-time battles.
Gratuitous Space Battles leans Optimization (Pure Optimization); Medieval II: Total War leans Optimization (Pure Optimization).
Medieval II: Total War leans a little harder on execution, though the gap is small.
Gratuitous Space Battles
Battles run hands-off once deployed
Medieval II: Total War
real-time battle micro is modest
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gratuitous Space Battles
Async challenges exist but fleets cannot adapt mid-fight
Medieval II: Total War
campaign AI is exploitable and mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gratuitous Space Battles
Unknown enemy loadouts add pre-battle hidden information
Medieval II: Total War
fog of war and event triggers hide some state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gratuitous Space Battles
Ship design and deployment orders decide everything before combat starts
Medieval II: Total War
economy, unit counters, and campaign map strategy dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.