head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.

Execution · Pure Mechanics
Side-scrolling brawler timing against fully scripted enemy waves.
Gravity Rush Remastered leans Execution (Pure Mechanics); Mighty Morphin Power Rangers: The Movie leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Mighty Morphin Power Rangers: The Movie
Crowd control and boss dodging are timing tests
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Mighty Morphin Power Rangers: The Movie
Putties attack on simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
minor enemy spawn randomness
Mighty Morphin Power Rangers: The Movie
Stages are identical every playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gravity Rush Remastered
upgrade tree and mission routing
Mighty Morphin Power Rangers: The Movie
Morph-meter management is a thin resource layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.