head to head
Green HellvsSid Meier's Pirates!
Green Hell leans Optimization (Systems & Chaos); Sid Meier's Pirates! leans Optimization (Pure Optimization).
Green HellSid Meier's Pirates!
Axis by axis
Execution3 vs 4
Sid Meier's Pirates! leans harder on execution: Sword duel timing and ship-handling minigames
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Green Hell leans harder on variance: Disease, injury, and weather introduce layered randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

