head to head
Guild Wars 2 asks more than Inazuma Eleven GO Strikers 2013, and the gap is optimization.

Optimization · Practiced Mastery
Active dodge-heavy combat with a deep build system, tested against both scripted content and human opponents.

Execution · Practiced Mastery
Arcade anime football blending team building with special-move rock-paper-scissors.
Guild Wars 2 leans Optimization (Practiced Mastery); Inazuma Eleven GO Strikers 2013 leans Execution (Practiced Mastery).
Guild Wars 2 leans a little harder on execution, though the gap is small.
Guild Wars 2
Dodge timing and active combat define moment-to-moment play
Inazuma Eleven GO Strikers 2013
Real-time dribbles and timed special moves need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guild Wars 2
WvW and structured PvP feature real adaptive opponents
Inazuma Eleven GO Strikers 2013
Human versus matches reward predicting hissatsu choices
Guild Wars 2 leans a little harder on variance, though the gap is small.
Guild Wars 2
Loot RNG is present but secondary to skill expression
Inazuma Eleven GO Strikers 2013
Move clash outcomes carry slight randomness
Guild Wars 2 leans clearly harder on optimization.
Guild Wars 2
Build crafting and rotation theory-crafting reward deep analysis
Inazuma Eleven GO Strikers 2013
Team building and move matchups are the planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.