head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Active dodge-heavy combat with a deep build system, tested against both scripted content and human opponents.

Execution · Practiced Mastery
An Xbox football simulation with deep playbook strategy.
Guild Wars 2 leans Optimization (Practiced Mastery); NFL Fever 2004 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guild Wars 2
Dodge timing and active combat define moment-to-moment play
NFL Fever 2004
passing and route timing require precise input
NFL Fever 2004 leans a little harder on reads, though the gap is small.
Guild Wars 2
WvW and structured PvP feature real adaptive opponents
NFL Fever 2004
reading human opponent play-calling matters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guild Wars 2
Loot RNG is present but secondary to skill expression
NFL Fever 2004
fumbles and injuries add randomness
Guild Wars 2 leans a little harder on optimization, though the gap is small.
Guild Wars 2
Build crafting and rotation theory-crafting reward deep analysis
NFL Fever 2004
playbook and roster strategy dominate long-term
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.