head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A light-gun arcade shooter testing fast, accurate aim against waves of hazards.

Execution · Pure Mechanics
Arcade run-and-gun reflexes against fully memorisable boss patterns.
Gumshoe leans Execution (Pure Mechanics); Sunset Riders leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gumshoe
Light-gun aiming and fast reflexes decide survival
Sunset Riders
Dodging bullet spreads and snap-shooting bosses is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gumshoe
Enemies follow fixed arcade patterns, no adaptation
Sunset Riders
Bandits and bosses cycle memorisable arcade patterns
Gumshoe leans a little harder on variance, though the gap is small.
Gumshoe
Diamond placement and enemy spawns add minor chaos
Sunset Riders
Spawns are deterministic each credit
Sunset Riders leans a little harder on optimization, though the gap is small.
Gumshoe
Learning level layouts gives a modest edge
Sunset Riders
Pattern memorisation for one-credit clears is the meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.