head to head
Half-Life 2: DeathmatchvsKillzone 2
Half-Life 2: Deathmatch leans Execution (Pure Mechanics); Killzone 2 leans Execution (Pure Mechanics).
Half-Life 2: DeathmatchKillzone 2
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads5 vs 4
Half-Life 2: Deathmatch leans harder on reads: Predicting human spawns, dodges and prop throws matters constantly
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

