head to head
Half-Life Deathmatch: SourcevsWarface
Half-Life Deathmatch: Source leans Execution (Pure Mechanics); Warface leans Execution (Pure Mechanics).
Half-Life Deathmatch: SourceWarface
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads4 vs 5
Warface leans harder on reads: Human PvP positioning and peek mind-games in versus modes.
Variance1 vs 2
Warface leans harder on variance: Spawn and enemy position uncertainty, minor.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

