head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Multiplayer-focused Halo with the series' highest movement skill ceiling.

Execution · Pure Mechanics
Fast arena-style shooter mixing a scripted Strogg campaign with twitch multiplayer.
Halo 5: Guardians leans Execution (Pure Mechanics); Quake 4 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 5: Guardians
Thrusters, clamber, and aim raise the ceiling
Quake 4
Aimbot plus strafe-jump inputs dominate both campaign and multiplayer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 5: Guardians
Arena ranked play is human-versus-human
Quake 4
Multiplayer duels reward predicting human positioning and timing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 5: Guardians
Spawns and REQ Warzone randomness
Quake 4
Spawn and item timing add mild uncertainty
Halo 5: Guardians leans a little harder on optimization, though the gap is small.
Halo 5: Guardians
Movement routes and weapon timers
Quake 4
Item control routes and weapon picks are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.