head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.

Execution · Competitive PvP
Melee-focused battle royale.
Halo Infinite leans Execution (Pure Mechanics); Naraka: Bladepoint leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Infinite
Precision aim and strafe duels dominate.
Naraka: Bladepoint
Melee parries and grapple combos demanding
Naraka: Bladepoint leans a little harder on reads, though the gap is small.
Halo Infinite
Adaptive opponents around power weapon timings.
Naraka: Bladepoint
Sword duels are pure adaptive mind games
Naraka: Bladepoint leans a little harder on variance, though the gap is small.
Halo Infinite
Spawn flips and weapon drops add noise.
Naraka: Bladepoint
Loot drops and circle add RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Infinite
Map control, weapon timers, and team callouts.
Naraka: Bladepoint
Hero abilities and weapon synergies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.