head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Mind & Math
Console-first RTS translating Halo's factions into streamlined base-and-army battles.

Optimization · Pure Optimization
Managing galactic economy and fleet counters, with prediction mattering against humans.
Halo Wars leans Optimization (Mind & Math); Star Wars: Empire at War leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars
Controller macro is deliberately light
Star Wars: Empire at War
Some battle micro, but APM never dominates outcomes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars
Versus humans, build choices are mindgames
Star Wars: Empire at War
Multiplayer galactic feints and fleet composition mind-games matter
Halo Wars leans a little harder on variance, though the gap is small.
Halo Wars
Scouting hides enemy composition early
Star Wars: Empire at War
Fog of war hides enemy fleets until scouted
Star Wars: Empire at War leans a little harder on optimization, though the gap is small.
Halo Wars
Build orders and counter-unit economy
Star Wars: Empire at War
Economy, tech order and counter-unit composition decide campaigns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.