head to head
Hand of FatevsPeglin
Hand of Fate leans Variance (Systems & Chaos); Peglin leans Variance (Systems & Chaos).
Hand of FatePeglin
Axis by axis
Execution5 vs 4
Hand of Fate leans harder on execution: Arkham-style real-time combat requires dodge timing and blocking
Reads1 vs 0
Hand of Fate leans harder on reads: The Dealer is scripted; encounters don't adapt to your style
Variance7 vs 8
Peglin leans harder on variance: Peg board layouts and orb reward pool are highly randomised per run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

