head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Supernatural western turn-based tactics where a luck meter replaces pure hit-chance dice.

Optimization · Pure Optimization
A faction-routing RPG where custom spell combinations and allegiance optimization define the most efficient path.
Hard West leans Optimization (Pure Optimization); Tyranny leans Optimization (Pure Optimization).
Tyranny leans a little harder on execution, though the gap is small.
Hard West
Turn-based; no physical demands
Tyranny
Combat is secondary; faction routing and dialogue are the main skill axes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hard West
AI follows fixed tactical scripts
Tyranny
Scripted NPC factions respond to choices but follow fixed logic trees
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hard West
Luck meter tames RNG but cards and shots vary
Tyranny
Skill check thresholds and hidden lore flags create unknown-information branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hard West
Positioning, ability combos, and luck-system math dominate
Tyranny
Combo spell crafting and faction reputation routing reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.