head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Grim isometric twin-stick shooter built around destructive rampage scenarios.

Execution · Practiced Mastery
A top-down shooter testing sustained aim and crowd management against scripted hordes.
Hatred leans Execution (Practiced Mastery); Loaded leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Twin-stick aim, cover use, and execution timing
Loaded
Top-down aim and dodging hordes is the entire challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Police AI is scripted escalation
Loaded
Enemies swarm on fixed spawns, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Destructible chaos and spawn variation
Loaded
Level layouts hide little after a first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Health-via-executions loop and objective routing
Loaded
Character choice and route learning ease each mission
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.