head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
PS2 survival horror about evading relentless stalkers with help from a loyal dog.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Haunting Ground leans Variance (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
Haunting Ground leans a little harder on execution, though the gap is small.
Haunting Ground
Panic-state control and evasion timing
L.A. Noire
Light shooting and driving, very forgiving
Haunting Ground leans a little harder on reads, though the gap is small.
Haunting Ground
Stalkers react but follow mappable logic
L.A. Noire
Suspects follow fixed scripts, never adapt
Haunting Ground leans a little harder on variance, though the gap is small.
Haunting Ground
Stalker patrols and panic system feel unpredictable
L.A. Noire
Interrogation tells and clues hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Haunting Ground
Hiding spots, Hewie commands, and puzzle routes converge
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.